![]() ![]() For example, an armor piece can have improved heat damage protection at the cost of the cold damage protection.Īrmor value and actual percent damage reduction Īs pulled from NGE Source Code, Protection under 2000 is equal to AR/10000. If an armorsmith experiments to improve the protection of one damage type, the armor will naturally have poorer protection for the opposite damage type. The four elemental damage types are electricity, acid, heat, and cold.Īrmor protection stats range from 0 to 7600, though higher ratings can be achived through a combination of expertise and buffs. All weapons do either energy damage or kinetic damage, with some weapons doing some additional elemental damage. There are two general damage and four additional elemental damage types. There are several different layer types that target various categories of protection values. However, crafting high quality layers requires many specialized resources, some of which are very rare. The addition of quality layers will increase the protection of the piece, possibly up to the cap of the core. Basic cores may carry 0-4 layers, standard 0-8, and advanced 0-12. This level is determined by the armor core used by the Smith to craft the piece. Main article: Faction armor Main article: Personal shield generator Armor stats Armor levels Įach armor type has three levels: basic, standard and advanced. Bonus Bleeding and Disease DOT resistance. ![]() Generally, ranged attacks deal energy damage (including lightsabers) and melee attacks deal kinetic damage. Each category of armor provides differing protections for energy damage and kinetic damage. There are three armor categories: Assault, Battle and Reconnaissance. All crafted armor pieces can have a socket for a skill enhancing attachment including gloves and boots. However, gloves and boots offer no protection since damage cannot be dealt to hands or feet. Some species cannot equip gloves or boots. Most armor types consist of nine pieces: helmet, chestpiece, left and right bicep and bracers, gloves, leggings, and boots. 2.3 Armor value and actual percent damage reduction. ![]()
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